Azrendor

Azrendor

Roblox Backend Developer

Roblox Backend Developer

Summary

I'm a Roblox developer from Argentina with over two years of experience building structured and scalable game systems.

I mainly focus on backend architecture, data handling, and combat systems, with most projects built on top of the Knit framework.

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Backend & data.

Backend & data.

Robust Roblox data models and distributed systems.

Robust Roblox data models and distributed systems.

Combat systems.

Combat systems.

Custom state-based combat and gun logic.

Modular codebase.

Modular codebase.

Extensible architecture using the Knit framework.

Extensible architecture using the Knit framework.

Architecture philosophy

Architecture philosophy

Clean code structure, service-based design, scalability mindset, and performance-aware systems.

Clean code structure, service-based design, scalability mindset, and performance-aware systems.

Work Experience

Work Experience

Sky Fighters - Backend Developer

56k DAU · 55M+ Visits · 400k Group Members.
Contributed in a backend rework.

Projects

Projects

Magic Third Person Shooter

This video showcases my in-dev magic third person shooter.
The video demonstrates: shooting, reloading, VFX handling, classes, magic skills and their obtainment


Developed with Knit.

Entity System

Modular entity architecture supporting players and NPCs.
Component-based design (Data, Equipment, Appearance, StateMachine).


Developed with Object Oriented Principles.

Inventory System

Modular Inventory System, developed for a commission in under three hours.


Developed with Object Oriented Principles.

Gun Framework

Modular Gun Framework, only supports Aiming and Shooting.


Developed with Object Oriented Principles

Emote System

Modular emote system with gamepass and developer products integrations, uses ProfileService for data.


Developed with Object Oriented Principles.

Event System

Lightweight event framework, includes a Meteor Rain prototype.


Developed with Knit.

Combat System

Features basic light attack combo, critical attacks, parrying, dodging and iframes.



Developed with Object Oriented Principles

Terms of Service

Terms of Service

  • Pricing begins at a base rate of 2,000 Robux aftertax. This is a starting price, not a fixed rate. Final pricing depends on complexity and time investment.

  • For small commissions, a 25% upfront payment is required before work begins. This payment becomes non-refundable once development has started, unless I am unable to continue or complete the commission, in which case it will be refunded.

  • Larger projects are structured around milestone-based payments, with each milestone paid separately as agreed.

  • It’s your responsibility to provide as many details as possible before we start the work. Additional fees will be charged if you request changes outside the original agreement.

  • I reserve the right to showcase the work on my portfolio unless otherwise agreed.

  • The final product will only be delivered after full payment is received.

Get in touch

Contact me via Discord, you can visit my GitHub for code examples.
Available for commission or consulting.

Discord: @azrendor. | GitHub: github.com/azrendor

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